BLOG #9. Effect of Video Games on Children

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Is playing video games good or bad for you? It can be both.
Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain.  Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior.  But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future.

“Video games change your brain,” according to University of Wisconsin psychologist C. Shawn Green. Playing video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits that can build the brain.

Video games introduce your kid to computer technology and the online world.  You should recognize that we are now living in a high-tech, sophisticated world.  Video games make your kid adapt and be comfortable with the concepts of computing.  This is particularly important for girls who typically are not as interested in high technology as much as boys.

Video games allow you and your kid to play together and can be a good bonding activity.  Some games are attractive to kids as well as adults, and they could be something that they share in common.  When your child knows more than you, he can teach you how to play and this allows you to understand your child’s skills and talents.
Video games can improve your kid’s decision making speed. People who played action-based video and 
computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. 

Most of the bad effects of video games are blamed on the violence they contain.  Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).  Also according to Dmitri A. Christakis of the Seattle Children’s Research Institute, those who watch a lot of simulated violence, such as those in video games, can become immune to it, more inclined to act violently themselves, and are less likely to behave emphatically. 

The effect of video game violence in kids is worsened by the games’ interactive nature.  In many games, kids are rewarded for being more violent.  The act of violence is done repeatedly.  The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting).  This active participation, repetition and reward are effective tools for learning behavior.  Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004).  However, the evidence is not consistent and this issue is far from settled. 

The American Psychological Association (APA) also concluded that there is a “consistent correlation” between violent game use and aggression, but finds insufficient evidence to link violent video play to criminal violence.  An open letter by a number of media scholars, psychologists and criminologists, however, find APA’s study and conclusion to be misleading and alarmist.   On the other hand, many experts including Henry Jenkins of Massachusetts Institute of Technology have noted that there is a decreased rate of juvenile crime which coincides with the popularity of games such as Death Race, Mortal Kombat, Doom and Grand Theft auto. He concludes that teenage players are able to leave the emotional effects of the game behind when the game is over.   Indeed there are cases of teenagers who commit violent crimes who also spend great amount of time playing video games such as those involved in the Columbine and Newport cases. It appears that there will always be violent people, and it just so happen that many of them also enjoy playing violent video games.

-    References:  http://www.parentingscience.com/effects-of-video-games.html#sthash.I379gpiC.dpuf

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